
On reaping day, Prim is selected as a tribute to represent District 12. Her father died, and she has been providing for her family by hunting illegally in the woods outside of their district with her friend Gale. Katniss lives in District 12, the poorest of all the districts. However, their strongest tool for discouraging rebellion is the annual Hunger Games: a televised event where two tributes from each district must fight each other to death. In order to keep the citizens under control, the government separates them into districts and reinforces class differences. The book takes place in Panem, which was once North America and has limited resources. The Hunger Games is a novel about Katniss Everdeen, who’s forced to fight other children in an arena.

Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman.1-Page Summary of The Hunger Games Overview For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea.


To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters.
