
It should also be noted that as with almost everything in supreme commander 2 it has been heavily down scaled from the original supreme commander and "gantry's" are now needed to build experimental units instead of building them with engineers. Their strength, size and effectiveness can be enough to tip the scale of a very aggressive and futile battle. Experimental units only benefit from Training researches, but usually the experimentals are so powerful on their own, that they don't need any. Experimentals range from different aspects of a battle, not just for offensive capabilities like the Cybransaurus Rex or King Kryptor, but rather to set up a cunning strategy, such as using the advanced range of the Fatboy II Experimental Assault Vehicle, or the incredibly powerful fall damage of the Illuminate Darkenoid Experimental Saucer. The difference between the two is largely determined by the size and effectiveness of the experimental. There are two classes of Experimentals, Minor Experimentals and Major Experimental. Each factions Experimentals show their technology and creativity on the battlefields, whether it's the ability to push enemy units away with the Cybran Magnetron Experimental Magnet, sucking in and crushing 2 units at once with an Illuminate Pulinsmash Experimental Unit Magnet or launching armies across a map with the UEF Noah Experimental Unit Cannon.

In the Supreme Commander universe, Experimental Units are the most powerful units in the game.
